About
The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95/Gold) total conversion which aims to allow people to both play and mod TD, while having all of the benefits of the TS engine. With version 1.10 of DTA the "enhanced mode" was also introduced; you get to pick whether you want to play the classic or enhanced mode when you start the game. The enhanced mode aims to improve/enhance the gameplay you're used to from TD by adding new features (like the XO Powersuit, the "Spawn visceroids" super weapon and naval battles) and refining the game balance (prices, speeds, damage, range, etc.).
Jul-07 2010: Red Alert RELOADED Released!

After months of work the mod is finally complete and ready for download.
Red Alert RELOADED is a mod for The Dawn of the Tiberium age that brings Red Alert 95 back on an updated engine.
Please keep in mind not everything can be implemented at this time and will be once Hyper Patch is released.
You need to have The Dawn of the Tiberium Age installed in order to play this mod, which can be downloaded from this site's download page.

Visit any of the download mirrors below to download the Red Alert RELOADED:
Posted By Player1 on Wed, 07/07/2010 - 02:42
Jan-09 2010: DTA 1.10 released!
DTA 1.10 has the longest change log yet, so I'm just going to link to it: http://dta.cncxs.com/credits

The most notable change is without a doubt the addition of the enhanced mode. While the classic mode aims to be a perfect replica of C&C95, the aim of the enhanced mode is to improve or add features to the ones you're already familiar with from the classic mode.
To get a better idea of what I'm talking about, just watch the trailer on the media page if you haven't already seen it or you can of course just head straight for the download page to download and play the mod straight away (do watch the trailer if you haven't seen it however, because I put quite a few hours in making it
). Dec-21, 2009: MOTY
And you guessed right... I need votes
So I ask of everybody who likes DTA to cast their vote and with your help, maybe DTA will even make it into the top 100 this year 

Get voting!
From now until Feb 20th, we shall be sharing a year in review and showcasing the editors' picks of 2009, culminating in the announcement of this year's best mod and game as voted by you. The top mods and games will win the honors of being placed alongside other projects that have gone on to become commercial successes and cement their place in ModDB's hall of fame. And to the winner goes the spoils; ModDB has teamed up with a whole lineup of sponsors that have provided prizes ranging from software to servers to beanbags. Everything to help budding developers excel at their craft.
Nov-25, 2009: DTA Lives!

Below follows DTA 1.10's change-log as it is today (it's not final, so a few things will still be added or changed)
- Added: Enhanced mode, which features several added and changed gameplay features and graphics.
- Added: Carryall (enhanced mode only).
- Added: Train and train tracks (enhanced mode only).
- Added: Medic (enhanced mode only).
- Added: Hijacker (enhanced mode only).
- Added: Light posts (enhanced mode only).
- Added: Extra shores (including 16 extra corner angles for both theaters).
- Added: Water cliffs (including matching waterfalls).
- Added: Water caves.
- Added: Laser fence (enhanced mode only).
- Added: Field Repair superweapon (enhanced mode only).
- Added: Tiberium Fuel (functions as an overdrive mode for the power plants; enhanced mode only).
- Changed: Slightly increased the range which all units reveal shroud in.
- Changed: The chain link and concrete walls are now taller.
- Changed: Multiplayer games now allow up to 8 players (instead of 4).
- Fixed: Tanks can no longer fire over concrete walls.
- Fixed: All walls now have the correct price and amount of hitpoints.
- Fixed: The scrollrate is no longer faster than in regular TS.
- Fixed: Missiles are now faster, which makes them more effective against moving targets and aircraft.
- Fixed: The GDI Helipad now comes with an ORCA right after building it.
- Fixed: DTA will no longer crash when trying to load a saved game.
- Fixed: The Commando no longer has a build limit.
- Fixed: The Chem Warrior no longer receives damage from walking over tibeirum.
- Fixed: Laser beams are now thinner (the hack that was done to make this work also prevents WaveClass errors -internal errors that occur when a laser fires downward and gets cut off by the bottom of the screen-).
- Fixed: FinalSun no longer looks for Tiberian Sun's installation path in the registry.
Contributors: - DonutArnold: Made the civilian car and the hover transport.
- Machine: Made the XO Powersuit.
- Muldrake: Made the carryall voxel.
- Nyerguds:
- Helped me to edit FinalSun's exe to supress and error message it kept giving after I edited the exe to make it read Tiberian Sun's install path from FinalSun.ini instead of from the registry.
- Helped me remove obsolete buttons from FinalSun's toolbar. - Raminator:
- made the A-10 voxel, the paved roads, the train tracks and the train
- converted the Hover MLRS and Mobile Repair Vehicle to SHP - TSHyper:
- Gave me the offsets (locations to go to in DTA.exe with a hex editor) and bytes to change to lower the laser detail level, which makes lasers thinner and prevents WaveClass errors from occurring.
- Helped me disable AutoShore in FinalSun by default (so I could remove the option).
- Helped me disable FinalSun's "Tip of the day".
- Gave me the offset (a location to go to in DTA.exe with a hex editor) where I can change the max allowed players for online games.
I'm aiming to release DTA 1.10 next month, so until that time please enjoy your stay at DTA's new site

PS: For your viewing pleasure all new graphics and maps are displayed on the Credits and Media pages, which will also be kept up-to-date until DTA 1.10's release




