Below are the credits for all people who contributed to DTA along with images of all their graphical work. View the change log to see the credits per version.
Aro
Made the cameos for the Hover MLRS and the XO Powersuit, the pebble tiles, the building bibs and made the map "Hollow Grave".











CCHyper
- Applied the TD icon to the Game.exe file
- Made the vectors I'm using for the load screen images
- Made the GDI and Nod icons for internet play.
- Provided the offset (a specific position to go to in DTA.exe with a HEX editor) where I can change the maximum tech level that can be used online.
- Provided the HEX bytes to change in the executable (DTA.exe) to get 32 facings for SHP units to work.
- Told me how to lower the laser detail level, which makes lasers thinner and prevents WaveClass errors from happening.
- Helped me disable AutoShore in FinalSun by default (so I could remove the option).
- Helped me disable FinalSun's "Tip of the day".
Crash
Made the maps "Deceiving Adjacency" and "Delirious Island".


DonutArnold
- Made the gunboat.
- Gave me a method to convert the TD terrain to isometric in Photoshop.
- Made civilian cars.
- Made the hover transport.


Gangster
Converted the building roads to real roads, made the new desert bridges and converted half of the new desert rivers.

j4m3sb0nd
Made the tiles for the Ion Cannon beam (I added a downward motion to the animation afterward) and made the maps "Tiberian Blitz" and "Radial Range".
Lin Kuei Ominae
- Gave me a method to convert the TD terrain to isometric in 3ds Max.
- Made improvements to my ini codes.
- Made some balance improvements
- Made new veterancy pips.
- Coded the Nuke superweapon.

Machine
Made the XO Powersuit.

Muldrake
Muldrake made the following voxels:
- ORCA
- Apache
- Chinook
- Carryall

Nyerguds
- Fixed the lighting on the Refinery after I mirrored it
- Edited the SHPs of all dinosaurs so I would be able to use them as vehicles in TS
- Made the beta Hand of Nod SHP
- made the following audio (speech) files:
"unit armor upgraded", "unit weapon upgraded", "unit speed upgraded", "your harvester is under attack", "unit sold", "structure sold", "Building captured", "Building online" and "Building offline" speeches.
- Made the [TD] Deluxe Cameos.
- Converted the RA mouse to SHP format (with tools written by Ultraq).
- Fixed the font on the Power and Waypoint sidebar buttons.
- Helped me to edit FinalSun's exe to suppress and error message it kept giving after I edited the exe to make it read Tiberian Sun's install path from FinalSun.ini instead of from the registry.
- Helped me remove obsolete buttons from FinalSun's toolbar.

OmegaBolt
- Replaced the roads on "Kider River", "Sandy Plagues" and "Towns of Sudan".
- Made the map "Social Divide".
- Replaced the building terrain with the new (real) terrain on Enemy Lines, Sandy Plagues, Social Divide and Towns of Sudan.

Pd
Provided the offset (a specific position to go to in DTA.exe with a HEX editor) where I can change the maximum usable Skirmish tech level.
raminator
- Made the Microwave Tank SHP.
- Converted the Hover MLRS to SHP.
- Converted the Mobile Repair Vehicle to SHP.
- Made the A-10 voxel.
- Made civilian cars.
- Made the new ORCA.
- Made the UAV unit

^Rampastein
Made the map "Rivers of Refener".

SeriousToni
Made the map "Lost Lake".

Scorpio9a
Made the patch which makes TS use UDP instead of IPX for LAN. This makes LAN work on Vista and makes TS work with Hamachi without the whole workaround which was required with IPX. I modified his wsock32.dll file to work with DTA with help from Nyerguds.
Warlord
Warlord made a new icon for FinalSun and made the following maps:
- Kider River
- Enemy Lines
- Towns of Sudan
- Sandy Plagues
- Yeovil Quarry
- Voice in the Darkness

wolf-yop
Made the map "Into The Valley".

Bittah Commander
This is me; the creator of this mod. Considering this is my mod, it was mostly made by me and it'd have been an impossible task to make a list of every individual thing I deserve credit for. So instead I'll just state that I did everything aside from the things I credited the people above for.
Since most of the terrain and all of the units, buildings, projectiles, terrain objects, overlay and animations that were converted from C&C95/Gold were converted by me, the images below are only of the maps I made/remade and of the graphics I made from scratch (so I'm leaving out the images of graphics I modified or converted from C&C95/Gold).

