Multiplayer Maps
Below are all the maps that are included with DTA 1.11.
This list will be kept up-to-date whenever maps are added, edited or removed.
|
Tiberian Blitz by j4m3sb0nd Sandpit by ReFlex Pitfall by Bittah Commander Author's notes: This is a remade Tiberian Dawn map. For DTA 1.11 I edited the layout of the map somewhat to make it look a bit more interesting and to also make it wide enough to cover the entire screen when playing with a resolution with a width of 1920px. In addition Rampastring also improved the details by adding dirt LAT tiles, trees and adjusting the lighting. Beach Landing by ChronoSeth Field by ChronoSeth Unforgiving Islands by Ragox Forest of Fear by DavyCrockett Dead Winter by j4m3sb0nd Car Park by Lin Kuei Ominae Canyon Chase by ChronoSeth Composite by Rampastring Triad of Deception by j4m3sb0nd Crossroads by SeriousToni Social Divide by OmegaBolt Chaos Rivers by DavyCrockett Dust Devils by ChronoSeth Desert storm by ChronoSeth Tower of Power by ChronoSeth Deceiving Adjacency by Crash Dustbowl by ReFlex Hollow Grave by Aro The Crater by ChronoSeth Dusk by ChronoSeth Connexion by Bittah Commander Toxic Passage by ReFlex Stranded by OmegaBolt Northern Lights by OmegaBolt Tunnel Train-ing by Rampastring Author's notes: A large-sized remake of the TS classic. The Comp Stomp version of the map has the players in the center and the AIs in the usual starting locations; click on the "Comp Stomp" link to see the megamap for that version of the map. Razor Blade by DavyCrockett The Sandbar by j4m3sb0nd Lakefront Clash by Bittah Commander Author's notes: A remade Tiberian Dawn map. There used to be a starting location top left, but I decided to remove it because it's only accessible via a very narrow bridge, so placed a small civilian town there instead. Rampastring improved this map's details by adding some LATs, trees and green light posts. Tiberium Garden Redux by Bittah Commander Author's notes: A remade Tiberian Sun map. It's a bit smaller than Tiberian Sun's original version and although I actually initially made it as a desert map, I remade it as a temperate map for DTA 1.11, during which I also improved its details by adding trees, rocks, debris and invisible light posts. The Experiment Lab by Rampastring Lost Arena by Bittah Commander Town of the Unfortunate by Rampastring Springnight by Rampastring Terraces by Bittah Commander Author's notes: A remade Tiberian Sun map. I initially decided to remove this map for DTA 1.11, but we eventually decided to keep it as a Comp Stomp map only. Rampastring added 2 extra starting locations to the map and improved the details by adding LATs, pebbles, terrain objects and by adjusting the lighting. Canyon Chase 2 by ChronoSeth Train-ing Holiday by Rampastring Tideland by OmegaBolt Sand Trap by Bittah Commander Rivers of Refener by Rampastring Enemy Lines by Warlord Death Valley by ChronoSeth A Path Beyond by ChronoSeth Rampastring edited the map's layout to make it bigger and more detailed, after which I (Bittah Commander) also made some edits to the layout to improve some of the shores, cliffs and bridges. Tiberian Twilight by ChronoSeth City in Conflict by Rampastring Frozen Wasteland by Rampastring Delirious Island by Crash Author's notes: This is my second multiplayer map which is included in the 1.10 version of DTA. As you can see, it is an asymmetrical 8-player map located on an island. This means you can battle by land, air and sea. There are big amounts of tiberium to harvest, if you're brave and greedy enough to claim it as yours. Radial Range by j4m3sb0nd Author's notes: A ravine of twisting valleys and ranges, this map offers a challenging yet strategically balanced battle arena for up to 8 players, with multiple battle fronts and passages to traverse, furthermore infested by tiberium in the valley gaps between the ranges, and most of the tiberium on the map is situated between players to offer tactical gameplaying. There are also 3 tiberium nexuses in the central horizontal locuses of the mountain ranges where civilians have settled, although for the most part the mountain-tops of the radial ranges offer the most scenery lacking tiberium infestation, with an insufficiency of the nutrients well known to be metabolised by fast growing tiberium. Tiber by Lin Kuei Ominae Author's notes: |